Linea (Non) Recta

This collection began as a technical study. I wanted to combine several techniques that were new to me—quadtree subdivisions, recursive structures, and flow fields—to see how they could interact within a generative system.

The core idea was to divide a space into smaller panels using quadtree logic, then generate lines within each panel that follow local directions. Sometimes the lines are straight, sometimes they curve along a flow field. The result is a series of structured-yet-fluid compositions: ordered grids that contain movement, rhythm, and occasional contradiction.

The title comes from Latin: “linea non recta”—“the (non) straight line.” It refers to the subtle interplay between geometric control and organic deviation. Each cell has boundaries, but the lines inside are free to misbehave.

I rendered each piece as an SVG to preserve clean, scalable detail. Color adds an extra layer of variation—dividing the space further into zones that suggest energy or tension. But at its core, this project was an exploration: not of a final image, but of how structure and flow can co-exist inside a generative system.

LINEA (NON) RECTA is a sketchbook in code. A way to learn by building—and to find visual coherence in a system that isn’t entirely predictable.

This collection was published as a digital art collection on Fx(hash).